#include "PhysicsEngine.hh"


// Ctor
PhysicsEngine::PhysicsEngine()
{
}

// Dtor
PhysicsEngine::~PhysicsEngine()
{
}

// W = m g
float PhysicsEngine::calcWeight(Item i)
{
  return (i.getWeight() * PHYSICS_GRAVITY);
}

float PhysicsEngine::calcWeight(Character c)
{
  return (c.getWeight() * PHYSICS_GRAVITY);
}
